- GRAPHIC CARD BENCHMARK TEST ONLINE PC
- GRAPHIC CARD BENCHMARK TEST ONLINE WINDOWS 7
- GRAPHIC CARD BENCHMARK TEST ONLINE WINDOWS
GRAPHIC CARD BENCHMARK TEST ONLINE PC
Test your PC with three VR benchmarks, headset not.
See if your PC meets the requirements for HTC Vive and Oculus Rift. At the end of each test, you'll see whether your PC is VR ready, and if not, how far it falls short.
You can run the tests on your monitor, no headset required, or on a connected HMD. Wa_audience: "emtaudience:business/btssbusinesstechnologysolutionspecialist/developer/softwaredeveloper", VRMark includes three VR benchmark tests. Wa_english_title: "Intel® Graphics Performance Analyzers", Wa_emtsubject: "emtsubject:itinformationtechnology/visualcomputing/videogamedevelopment", Wa_rsoftware: "rsoftware:developmenttools/performanceanalyzers,rsoftware:componentsproducts/intelgraphicsperformanceanalyzers,rsoftware:developmenttools", For the OpenCL test, made some changes to particle size and variables used for calculations so more is happening during the test.Wa_emtcontenttype: "emtcontenttype:softwareordriver/softwarerepository/softwareoverviews", Increased default size for sub tests to 1920x1080. Its a quick OpenGL benchmark as well ( online scores ).
GRAPHIC CARD BENCHMARK TEST ONLINE WINDOWS
GRAPHIC CARD BENCHMARK TEST ONLINE WINDOWS 7
These libraries are only available for Vista, Windows 7 and newer. DirectX 11 runtime libraries are required to run these tests. Microsoft DirectCompute is fully supported on DirectX 11 GPUs and partially supported on DirectX 10 GPUs. This takes advantage of the enormous parallel computation capacity of GPUs that would be well suited for parallel, computationally-intensive operations. The GPU set of test utilizes graphics APIs (Microsoft DirectCompute and OpenCL) that allow general purpose computing (typically performed by the CPU) to be performed on the GPU. 3ģ In the case that a test score is penalized the score in frames per second will not match the actual frames per second the test ran at. If your video card does not support this another method will be used but the test score will be penalized. The asteroids are made up of a variable number of polygons based on distance and whether it is in the cameras viewġ This is the mode that the test attempts to run in by default, if the video card or monitor do not support this mode the test will be attempted to run at a lower resolution or anti-aliasing level, in these cases the test score will be penalized.Ģ This technique relies on the video card supporting 8x anti-aliasing. Polygon count for each space ship is between 5,000-30,000.ħ1 different textures. The terrain is made up of a variable number of polygons based on distance and wether it is in the cameras view by use of DX11 tessellation techniques. Meteors are made up of a maximum 100,000 particles across all meteors.Įach tree has 2497 instanced leaf polygons.Įach of the approximately 10,000 stars is a polygon. The water surface uses 260,610 triangular polygons.Įach tree has either 2214 or 1978 polygons(depending on which type). The terrain is formed by 32,258 triangular polygons. Support for Multi GPU, Multi-threading and DX12 features such as bundles and command lists. Pixel shader uses 5 textures on each space ship (diffuse, specular, gloss, normal, reflection, glow). The next step up is 6,000 points for moderately complex Lumion scenes. The minimum requirement for simple Lumion scenes is 2,000 points. The Nvidia Quadro K4000 graphics card gets 2,841 PassMark points. Tessellation technique used to produce terrain.Ĭompute shader for bloom and warp effect. Lumion Benchmark.JPG (60.23 kB, 966x720 - viewed 3100 times.) Hi TPP CADguy, welcome to the Lumion Support Center. Vertex and Pixel Shader 5.0 effects.Unordered transparency technique used on jellyfish. To make sure the results accurately reflect the average performance of each GPU, the chart only includes GPUs with at least five unique results in the Geekbench. Makes use of Vertex and Pixel Shader 2.0 techniques to generate realistic water as well as texture the ground based on the height above the water. Up to 100,000 Asteroids (25,000 by default), 71 Space ships (13 unique models), 1 Space station 11 planes, 500 trees, terrain, water, sky